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What's your gaming pleasure this weekend? 06/12/19    :gamer

Work/real life  stuff  ongoing...No RC flying...Oh and its VERY cold.   :flyaway


Military flight sim in P3DV4
Vietnam/SE-Asia missions. Yep, thats right and they fight back  :bitchslap

I use: FSX@War, CCP, FSCAI, VACMI (SSW)

There is a new release of FSCAI which makes the enemy ai come alive!  here . FSCAI is coming on very nicely. I will use it with the trusty FSX@War 

Military simulation is VERY doable in P3D. I enjoy having the entire world to fly in as well as real weather. I can fly a mission in Syria, Libya, Afghanistan, Vietnam. In fact almost anywhere.

Vietnam + Middle east

Planes I will use:
- Resterauvia Mirage IIIC
- Dino IndiaFoxtEcho A-4 “Skyhawk”



Civillian:  U...

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Of Ships & Scoundrels takes you on a journey to unknown lands that wait to be explored and conquered. As the commander of your fleet, you have to steer your battleships through a beautiful scenery of little islands, fight against enemies, friends - and forge dubious alliances.

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Of Ships & Scoundrels- Early Access Trailer (Aug 2019)





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Of Ships & Scoundrels takes y...

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Update 1.5 is live! Performance improvements, new Domination mode, and more!
Fri, 6 December 2019

Update 1.5 is here with performance improvements, changes to the matchmaking system, a new PvP game mode “Domination”, a player reporting system, gameplay adjustments, and more.

Thank you to everyone who shared their feedback with us since our last major update. We’ve made a bunch of improvements to the matchmaking system based on your input. In addition, we’ve further optimized the game and added a new Versus game mode, Domination. Although this mode was originally intended as a sample mode for modders, we decided to include it in 1.5 officially due to how well it performed during testing, its ability to function as a strong onboarding experience for new players, and to respond to the requests we frequently get to permanently reintroduce Team Deathmatch into the game. We’ve made a number of gameplay changes including adjustments to weapon sway and recoil, a slight sprint speed reduction, improved reliability of smoke grenades, and more advanced optional separation of vault, crouch, slide...

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