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Histwar Napoleon V6 & V5 Difference
19 March 2026



A lot of work has been going on to improve HistWar. The wait is almost over (no... really). This new version is playable and about to be released.


V5 to V6 changes

  • New UI
  • New tutorials
  • New network gameplay management
  • Visualisation: 1 3D model per real soldier
  • Over 90% of the UI code rewritten


Editor updates
-Order of Battle
-Map


AI: management
- tactical plans (grand tactical AI)
- threat
++ identification
++ reaction
- movements
++ trajectories
++ synchronised advance of Army Corps
- combat
- organisation of corps / division / brigade
- artillery
++ deployment of guns
++ target acquisition
- defence
Over 90% of the AI code rewritten


Coming soon: V6 improvements

- Grand tactical AI
- Graphics
++ Animation (fire, smoke, etc.)
++ 3D objects (constructions, etc.)
- Activation of division and brigade AI
...

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For the first time, an AI takes control of a fighter and beats human pilots
Jun 15, 2025



The Franco-German startup, the European leader in defense AI, has achieved "the feat," in the words of its France CEO, Antoine de Braquilanges, of flying a Gripen, the Swedish army's fighter jet built by Saab, with AI alone at the controls. It also successfully launched a simulated missile.
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The story of HistWar...




HistWar is a project started in 1994...

The basic concept was to put the player in the role of an Army Commander and to simulate the fog of war as best as possible.

To this end, a set of functions had to be put in place.


Understanding a Napoleonic Battle:

First and foremost, understand a battle of the time. I significantly increased the size of my library in the late 1990s, especially as the Internet was in its infancy. One of the books that allowed me to make good progress was Scott Bowden's 'Napoleon and Austerlitz'... but I'm not sure it's still in print.


Game Engine and Basic Logic :

Develop AIs capable of managing groups and units. In addition, to play against the Computer, it was necessary to develop an AI simulating the opposing Army Commander.


Historical Simulation System

Develop algorithms to manage the behavior of regiments during engagements: calculation of losses, morale, reactions, impact of weather, effect of terrain, threat assessment, development of movements


Graphical Interface and Visual Rendering

Develop an efficient human-machine interface and use a graphics rendering system consistent with the power of PCs at the time. To this end, with a professional...

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Tacview 1.9.6 beta 2 is available Now



Download: HERE

- Release Date: Mon, 16 Feb 2026
- Operating System: Windows 32-bit / 64-bit
- File Size: 1236.2 MB

Release notes


FEATURES & CHANGES

  • ADDED Aircraft Carrier as a separate object type in the Add/Edit Object dialog box
  • ADDED Ctrl+Alt+F1-F8 to toggle mute for media windows
  • ADDED Helicopter mixed units (e.g. US imperial units with distances in kilometers)
  • IMPROVED Pilot names are now displayed only after pilots have boarded their aircraft
  • IMPROVED Support of Microsoft Flight Simulator 2024
  • IMPROVED ADS-B database to version 2025-08

FIXES

  • FIXED Joysticks no longer working with remote controls.

Restrictions

To run a beta version, you need a product key. Feel free to have a look at the features comparison to know which edition is the best for you if you are interested in buying Tacview.

Please note that even if we are doing our best to produce a high quality product, beta versions usually contains known and unknown bugs, may crash, or have some features disabled because of work in progress. This is why, it is suggested to download and install beta versions alongside the latest official release (not over it). That way,...

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